Galaxy S4: Smartphone rave of the era

Galaxy S4: Smartphone rave of the era


The giant smartphones and gadget maker, Samsung, with the backing and new technology that conform to Google Android driven technology, has finally comes up with a smart looking device worth spending a whooping some of money. Samsung Galaxy is a series in range of mobile device and as at the moment, various categories is on sales, currently raining at the moment is the Galaxy S4 with it stylish looking and sleek touch.

Galaxy S4 is the new device on the market and it’s damn cool and pretty looking.

The Device Review

Samsung Galaxy S4, aside the fact that Samsung has it in mind to roll out the device, Google made the announcement in support of this device, with rolling out its own variant of the device with some fine and improved features with a new sleeky facelift.

The Galaxy S4, device comes with an inbuilt storage of 16GB with a 4G LTE feature which gives Carrier access to market it with the vast range of speed supported by various telcos. The Samsung Galaxy S4 comes with an updated version of the current running OS from Google, Android 4.2 (nicknamed Jelly Bean)with the Nexus Experience which is first loaded on Google branded tablets in 3 categories viz: 4″, 7″ and 10″ screen devices. The 4″ is a mobile device, in the likes of LG Nexus 4 with two varieties based on it’s internal storage facilities 8GB and 16GB, that almost fall into the Phablet categories (smartphone with 5″ screen size), with the cool experience. With the Android 4.2 experience, it comes with it skinless experience, and for the tech-driven user, it comes with boot-loader that is already unlocked, where the user has access to so many of the feature the devices comes with, without locking or restricted features, which give users the access to latest updates. During the Google I/O 2013, it was announced at the San Francisco event center. The Device comes with Android 4.2.2, a fantastic camera, a powerful quad-core processor, and software solutions for just about every scenario — including working as a TV/DVR remote. It is also comfortable in hand and has NFC, a user-replaceable battery, and a microSD storage slot. As if that is not enough, the screen is dimmer in other to cater for the reflection back to the sight, when using in broad day light and makes a cool mobile device without reflecting too much light back into the eyes even late at night when it is been used.

The laundry features of this device will gives it more time and effort for easy mastery of the device, which makes it a handy device with the top choice for anyone looking for a mid-screen, do-everything smartphone.

Features of the Galaxy S4 smartphones:

Camera: 13-megapixel camera, lightning-quick Snapdragon 600 processor, and numerous software features that include eye-tracking and gestures. The 1080p screen, zippy processing speeds that are ideal for gaming, and an IR blaster that can control your TV. Then there’s the parade of camera tricks that cram action shots into one scene, use both front and back cameras, and film a video in slow-motion with the camera ability to scan letters and make use of the voice and inbuilt dictionary to pronounce the words and give it transcription with it meaning flashed on the screen. The device comes with a blazing quad-core processors, including colorful 5inch-HD screen, a sharp shooting camera and mile-high stack of software extras make the Galaxy S4 the most powerful super-phone anywhere in the world.

The Samsung Galaxy S4 at a glance:

  • 5-inch Screen size
  • 1080p HD
  • Android OS 4.2
  • Camera: 13MP w/1080 videos resolution
  • Front facing camera: 2MP
  • 1.9Ghz quad-core or 1.6Ghz octa processor
  • internal standard storage of 16GB
  • 2GB RAM, memory card slot can be expanded up to 64GB
  • 4G LTE
  • Battery: 2,600mAh
  • B/tooth 4.0
  • NFC-ability
  • Dimension: 5.4 x 2.8 x 0.3 (inches)
  • Weight: 0.4 ounces

Celebrating Excellence – The Future Awards nominees & more

Last week, the Future Awards released their annual nominees list and once again members of the Co-creation Hub are on that list. Last year, some of the people nominated were Desiree of Efiko App, Zubair Abubakar of Pledge 51, Seun Onigbinde of BudgIT amongst others. Seun Onigbinde went on to win in the Innovation in Science and Technology category.

This year has been great so far with so many awesome stuff happening within the hub, including MTN putting several apps created in the hub as featured apps within their newly launched app store. And we have this year’s nominees from with the hub. They are Chuka Ofili, Kene Udeze, Clive Ayonye and Emotu Balogun for Open Apps, a digital intelligence gathering system; Hugo Obi for Maliyo Games. These are within the Innovation in Science and Technology category. Then, we have Adebayo Adegbembo (who is now a two-time nominee, he was also nominated last year) within the Education Category and Anthony Ezeokoye (the brother of Celestine Ezeokoye, co-founder of TiketMobile) within the Arts and Culture. Bayo is behind Genii Games while Anthony is an awesome and very creative designer, he trained to be an architect though.

We are mighty proud of all the nominees, the past winners and all those whose apps are featured. Congratulations to all of you – iPolice, Maliyo Games, Jobs in Nigeria, Pledge51, Genii Games, Open Apps team and Insecta Designs.

To find out more about the Future Awards, simply visit @TFAAfrica on Twitter or the website

7-year-old develops a mobile game (youngest person to do so)

At the age when some of our 7-year-olds are busy running around clueless about what to do, a 7-year-old outside the country is doing great stuff. Zora Ball, a 7-year-old girl from Harambee Institute in Pennsylvania is the youngest person to ever develop a full mobile game which was unveiled at the University of Pennsylvania Bootstrap Expo. The girl said she reconfigured her app on the fly using the bootstrap programming language which she has fully mastered as well.

For those who don’t know, bootstrapping has many definitions but in computers, pressing a bootstrap button causes a hardwired program to read a bootstrap program from an input unit. The computer would then execute the bootstrap program, which caused it to read more program instructions. In complex applications – such as the game Zora Ball created – bootstrapping allows for the input and implementation of a string of several complex commands.

Can we stop patting the 9-year-old from Doregos Academy who has a Microsoft certification but hasn’t really produced anything (on the back) and look forward to raising kids who actually produce stuff?